offergenie_white
Mob Entertainment

Senior Game Designer

Mob Entertainment

RemoteRemote
Senior LevelMachine Learning EngineerRemote
Apply with AI Cover Letter

Job Description

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game "Poppy Playtime". This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand's popularity, more than 100 billion YouTube views of Poppy Playtime related content have occured since the game's launch 4 years ago.

Mob Entertainment is a mid-sized game studio focused on crafting memorable, atmospheric, and emotionally impactful gameplay experiences. We specialize in immersive worlds where tension, storytelling, and player agency come together to create unforgettable moments. Our team develops primarily in Unreal Engine and collaborates using Jira and Confluence to ship high-quality games with production discipline and creative ambition.

Role Overview

We are looking for a Senior Game Designer with deep horror experience to lead the design of tense, atmospheric, and psychologically engaging gameplay systems. This role is ideal for someone who has worked on narrative or survival-horror titles similar in tone and craft to Alien: Isolation, SOMA, Amnesia, Dead Space, or comparable immersive horror experiences.

You will own core gameplay pillars such as tension pacing, player vulnerability, AI threat behaviors, and systemic scare design. You'll help shape how players feel moment-to-moment — not just what they do.

This is a highly hands-on role that blends creative vision, technical implementation in Unreal, and leadership across design and production.

Responsibilities
Lead the design of core horror gameplay systems including stealth, survival, resource management, enemy behaviors, and player vulnerability
Craft tension curves, pacing beats, and emotional arcs across levels and chapters
Design systemic and scripted scare mechanics that create emergent, replayable dread (not just jump scares)
Collaborate with AI engineers on enemy behaviors, perception systems, and "hunter vs. hunted" dynamics
Prototype directly in Unreal (Blueprints) to tune gameplay feel, lighting interactions, triggers, and player feedback
Create clear feature specs, player flows, and tuning documentation in Confluence
Break features into actionable Jira tasks and partner with Production on scope and estimates
Run playtests and iterate using player feedback and behavioral data
Work closely with Level Design, Narrative, Audio, and Lighting to deliver cohesive atmospheric experiences
Mentor other designers and help raise the overall craft of horror design across the team
Champion immersion, accessibility, and player psychology best practices
Required Qualifications
8+ years professional game design experience with at least one shipped horror, survival, or atmospheric title
Direct experience designing tension-driven or traversal mechanics/systems
Strong understanding of player psychology, fear mechanics, and pacing
Hands-on Unreal Engine experience (Blueprints or similar gameplay implementation)
Ability to rapidly prototype and iterate on mechanics
Experience documenting designs clearly and collaborating through Jira/Confluence
Proven ability to own features from concept through ship
Excellent cross-discipline communication skills
Experience on titles similar in style or scope to Alien: Isolation, SOMA, Amnesia, or Dead Space or other Horror based titles.
Preferred Qualifications
AI or systemic design experience (enemy behaviors, perception systems, dynamic encounters)
Narrative design or immersive sim experience
Audio-driven or lighting-driven gameplay design knowledge
Mentorship or design leadership experience
Experience with console or PC premium titles
What Success Looks Like
Players consistently report strong tension, immersion, and emotional impact
Gameplay systems create sustained dread through mechanics, not just scripted moments
Encounters feel dynamic and unscripted rather than predictable
Clear documentation and strong collaboration keep teams aligned

#LI-remote

Mob Entertainment is an equal opportunity employer. We do not discriminate on the basis of race, color, religion or religious creed, sexual orientation, gender, gender identity, marital status, family or parental status, disability, military or veteran status, or any other basis protected by law. All employment decisions are based on a person's merit, business needs, and role requirements. If you require further accommodations or have questions regarding accessibility of our roles, please reach out to [email protected]